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Serverless

Serverless

No back-end code needed. šŸ„³

One of the most time-consuming aspects of building multiplayer games or apps with shared states is dealing with the back end. Networking logic, databases, state synchronization, deploying, and maintaining serversā€”itā€™s a lot to manage. After going through this process multiple times, I found it became pretty redundant since thereā€™s significant overlap in each project. Worse yet, it took time away from the fun partā€”actually building the game.

Enter Movex. It removes all that back-end hassle, freeing you, the developer, to focus on what you love mostā€”building your game or app! šŸ˜

And hey, if you do enjoy working on networking and server logic, I could use your help with Movex! Feel free to open an issue or submit a PR on GitHub: Movex Repository (opens in a new tab).