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Movex Roadmap

Current Version: v0.1.6

Movex is already fully functional, supporting real-time multiplayer communication and state synchronization. It’s currently being used in production for web-based multiplayer games (see Chessroulette (opens in a new tab)). Our focus now is to improve performance, expand compatibility, and grow the community of contributors.

Short-Term Goals (Next 3-6 Months)

1. Optimize Framework Size

  • Goal: Reduce the overall package size to make Movex lighter and faster to deploy. This will improve performance, especially in resource-constrained environments.
  • Benefit: Smaller bundle size makes Movex more accessible to developers who want efficient, low-latency multiplayer games.

2. Improve Documentation & Tutorials

  • Goal: Add more comprehensive guides, examples, and walkthroughs for new users. Focus on common use cases like integrating Movex with web games.
  • Benefit: Lower the barrier for new developers and contributors by offering clear, practical resources.

3. Multi-Peer Application Use Case Demos

  • Goal: Build demos showing Movex in use for collaborative, multi-peer applications like shared whiteboards or real-time document editing.
  • Benefit: Broaden the scope of Movex’s use cases beyond games, showcasing its versatility for real-time collaboration apps.

Medium-Term Goals (6-12 Months)

1. Library Integration: Angular, Vue, etc..

  • Goal: Expand Movex compatibility to support popular frontend libraries like Angular and Vue.
  • Benefit: Broaden Movex’s adoption by making it available to a wider range of developers who use different tech stacks.

2. Game Engine Compatibility (Phaser, Babylon.js, etc.)

  • Goal: Integrate Movex with popular JavaScript game engines like Phaser and Babylon.js to create more seamless multiplayer game development experiences.
  • Benefit: Make Movex the go-to framework for real-time multiplayer in web-based games.

3. WebSocket Support

  • Goal: Implement WebSocket support to replace or augment Socket.io. This will enhance real-time communication while reducing overhead.
  • Benefit: More efficient communication for multiplayer games, leading to faster performance. Smaller size.

4. Community Building

  • Goal: Grow an engaged community of contributors and users through Hacktoberfest, Discord discussions, and open feedback.
  • Benefit: Increase long-term contributions, feedback, and engagement for the project.

Long-Term Goals (12+ Months)

1. io Games Compatibility & Multi-Peer Scaling

  • Goal: Make Movex suitable for massively multiplayer games and large-scale multi-peer applications with features like horizontal scaling, load balancing, and better handling of large user bases.
  • Benefit: Scale Movex’s architecture to support both multiplayer games and multi-peer apps with thousands of users.

2. Advanced State Synchronization Features

  • Goal: Add more robust state synchronization features for edge cases in complex multiplayer games.
  • Benefit: Support more advanced use cases in real-time multiplayer games, allowing for smoother, more flexible state management.

3. Monetization & Sustainability

  • Goal: Explore potential monetization options or sponsorships to ensure the long-term sustainability of Movex as an open-source project.
  • Benefit: Secure the future of Movex while keeping the project open and free for developers.

Contributing

Movex is an open-source project, and contributions are always welcome! Whether you’re fixing a bug, improving documentation, or building a new feature for multiplayer games or multi-peer apps, your input helps make Movex better for everyone. Check out the GitHub issues (opens in a new tab) to find ways to get involved.